Tempting shortcut
Goal mode can just keep going until everything is better.
Do this instead
The skill requires a bounded objective and a stop condition.
Quick Ref / Command
Marketing Kit
/ak:codex-goal
Shapes Codex /goal work into a clear objective with feature availability, validation checkpoints, boundaries, and a verifiable stop condition.
Check availability
Apply use test
Reject bad fit
Draft objective
Rule 01
A goal needs one objective and a verifiable end state, not a wishlist.
Rule 02
Codex can continue mechanical work, but it must pause for product or architecture decisions.
Rule 03
Official /goal documentation is the source of truth; do not claim undocumented lifecycle behavior.
Core lanes from input to output, aligned with the command's real execution path.
Start
Input, scope, route
Work
Agent / skill execution
Verify
Gate, review, validation
Close
Report, handoff, artifact
Each item contrasts a tempting shortcut with the required approach.
Tempting shortcut
Goal mode can just keep going until everything is better.
Do this instead
The skill requires a bounded objective and a stop condition.
Tempting shortcut
Codex can decide ambiguous product tradeoffs.
Do this instead
Pause when progress needs human product or architecture input.
Concrete invocations for each flag, subcommand, mode, or route available in the live workflow.
/ak:codex-goal Complete the pricing page refactor with tests passing after each checkpoint /ak:codex-goal migrate these mechanical lint fixes across the repo /ak:codex-goal goal draft for adding missing tests to checkout flow